![]() Once you get into your first scenario, you are free to expand your empire in any order or direction you choose. They mostly concentrate on the mechanics of the game, and it’s the theory that really matters. They were obviously designed to bring the non-RCT playing community up to speed, but they had nothing new to show us veterans. The scenarios are challenging right out of the gate, leading me to my first complaint about “Locomotion”: The tutorials are not hands-on enough, and they are far too brief. To hell with this schmaltz, I’m starting my novel about a rambling 41-year-old mechanic/game critic who unknowingly starts WWIII by giving a crap review to “The Political Machine” last time around….no, then my wife would leave me because novel-writing pays about as much as game reviewing… but I, as usual, digress…) (Wow! That was pretty profound for a rambling 41-year-old mechanic/game critic! Maybe I can write after all. It can be a logistical nightmare! But that’s not necessarily a bad thing… You must build airports, docks, planes, trains, John Candy, Steve Martin, and automobiles not to mention a massive trucking network to accurately move all this stuff from point A to point B (with numerous stops in between). “Locomotion” doesn’t stop with mere train travel, either. More people mean more needs, and so, your citizens want more food, goods, services, and transportation. You see, as your transportation network grows and becomes more efficient, the surrounding cities grow in population. Some may wish of you a predetermined Skill Rating, and others may want you to improve on the existing cities and industries. Some may require you to transport a set number of passengers, or goods, or whatever in a limited space of time. Efficiency is the keyword in “Locomotion.”Īs in RCT, your goals are many and varied throughout the many scenarios available. It’s not merely enough to make your residents happy. You already know how to build tracks, level land, make lakes and bridges and everything else you needed to do in RCT. If you have played RCT, the interface here will be instantly familiar. Now, with “Locomotion”, Chris Sawyer returns to his 1994 hit “Transport Tycoon” and takes it to the next logical level, with the help of the RCT engine. Then she played “Rollercoaster Tycoon.” (RCT from here on) My entire family got hooked on this theme park sim, mostly for the great coaster building engine. My wife, for instance, could never get involved in a game where you simply had to move stuff from point A to point B (or some semblance thereof). Now the RT games have spanned the years, and I personally still love (and play) RT3. But I didn’t own a PC until Commodore went teats up, so the version of “Railroad Tycoon” *I* played was on an Amiga. You purists will probably complain that “Railroad Tycoon” was a PC title. And now Chris Sawyer has attempted another modern upgrade of a great old Amiga Title. I know I still believe the best of the old school titles were written for the Amiga. I know I still believe that the Amiga OS was Windows before there was Windows. I know I keep waxing nostalgic about the grand old days of the Commodore Amiga. ![]()
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