Potato Mines are highly useful for catching flying zombies that are about to land such as Swashbuckler Zombie, Dodo Rider Zombie, and Super-Fan Imps. This can be useful against Gargantuars and other high toughness zombies. Using Plant Food on a Potato Mine will arm him instantly, and spawn armed dupes. Potato Mine functions the same way as in the original game but faces competition from Primal Potato Mine, who costs more and is unlocked very late into the game, but arms in five seconds and does higher damage in a larger area. It is a alternative choice to place plants with low sun cost such as Puff-shroom in front of Potato Mine to prevent zombies from eating Potato Mine. Plants that have freezing or decelerating abilities such as Iceberg Lettuce, Snow Pea, Sap-fling, Stallia, or Draftodil also provide Potato Mine with sufficient arming time, but such plants do not do well in gathering zombies. Defensive plants such as Wall-nut, Tall-nut, Infi-nut, or Primal Wall-nut can buy Potato Mine additional time for arming, as well as gather more zombies to increase Potato Mine's efficiency. Potato Mine should be planted at least three squares or more in front of zombies with Basic speed in order to explode right when the threat approaches him. However, his arming period greatly hampers his usefulness in the long run, as the massive amount of threats will give Potato Mine little time to arm himself. Potato Mine gains another 50% more attack power and health (250% of initial).īecause of his low cost and early availability, Potato Mine can be effective in the early part of the level for neutralizing the first few zombies, especially if the enemies in question are Conehead or Buckethead Zombies, who will pose serious difficulty against more conventional offensive plants. Potato Mine gains another 50% more attack power and health (200% of initial). Potato Mine gains 50% more attack power and health (150% of initial). When costumed and fed with Plant Food, Potato Mine will launch three additional Potato Mines instead of two. When boosted by Bombard-mint, Potato Mine's arming time is reduced to 1 second, he will launch 5 clones regardless of level, and his explosion damage is increased to 2400 damage. When given Plant Food, Potato Mine will instantly arm himself (if he hasn't already) and launches up to 2 armed copies of himself onto available tiles. What? He's just a shorty? You haven't seen his body, have you? Wanna see it? Potato Mine is a good hard-working comrade, as he would still enjoy it even when working in a hot environment. Plant feature: brown plant, armed family, short However, Plant Food tends to be scarce in Sky City levels, and the player may need a Power Lily, which decreases the number of usable slots one can work with.土豆地雷是个兢兢业业工作的好同志,在热火朝天的工作气氛他很享受。什么?他只是个小个子?你没见过他的身体吧?想见么? The only thing that redeems this plant is it does activate other sun-producing plants' abilities using its costumed Plant Food ability. It also has some uses in Big Wave Beach, as it can block Fisherman Zombie's hook, as a well as Zombot Sharktronic Sub's mouth turbine attack. It can also be used in Dark Ages to spot Bandit Zombies, but is inferior to Plantern, as Plantern can additionally dispel fog. However, the Arbiter-X does not conceal itself and there are no Area-of-effect aerial plants so there is usually no slots for this plant and the player is better off shooting down the Arbiter-X. It can make all zombies hidden by the Arbiter-X's force field visible and targetable by plants and cannot be destroyed. Groundcherry now also activates plant food abilities for all sun-producing plants on-screen. However, it still doesn’t light up the fog. When fed with Plant Food, Groundcherry shows all invisible zombies on screen. The Tiki Lounge doesn't welcome them however with the tables they've burned on their way. Groundcherry, Torchwood, and Snapdragon became quick BFFs, claiming to be "the three scorchers".
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